Six puzzles. One move at a time.

Free online cube and pyramid solvers.

Match the 3D model to your real puzzle, then follow an animated solution one move at a time. Choose your solver below: each includes instructions for entering your puzzle, reading the moves and checking the result.

Pyramorphix Solver (2x2 pyramid)

The shape-shifting pyramid — solved in at most 9 twists.

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2x2 Cube Solver (Pocket Cube)

The 2x2x2 Rubik’s cube — solved in at most 11 turns.

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Pyraminx Solver

The classic triangle twister — solved in at most 11 layer twists, plus tip turns.

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Skewb Solver

The corner-turning cube — solved in at most 11 twists.

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Rubik's Cube Solver (3x3x3)

The classic cube — short two-phase solutions (typically ~20 moves).

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Rubik's Snake Solver (Twist)

The 24-wedge folding snake — no solved state; fold it into the ball, the ring, the dog or the bar.

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Solve on your phone, even offline. Paint the puzzle and follow each move in the native app.

Solve a puzzle. Understand the turns.

Have a scrambled toy? Choose its solver and copy its current position. The tool calculates moves for that exact position, so you can follow an answer without first memorising a solving algorithm. The step-by-step guide takes you from colour entry to checking the finished physical puzzle.

Want to understand the notation? Try the 3×3 move lab: compare your own sequences, see every checkpoint and practise recovering from a wrong turn.

Colours rejected? Diagnose three impossible cube positions with diagrams and the validator's explanation.

Start with the puzzle in your hands

Match the model

A Pyraminx has nine triangles per face and independent tips. A Pyramorphix has four triangles per face and changes shape. A Skewb turns around corners. Pick the mechanism that matches your toy.

Copy every sticker

Choose a front and an upper face, then keep that reference. Drag the model to inspect hidden faces, select a colour and paint. Scramble is for practice; it replaces your current entry.

Follow one move

Press Solve, read the first instruction and use Next. Compare the moving section with your physical puzzle before turning. Back lets you revisit a step; Play runs the sequence when you are ready.

Help beyond a list of moves

Every solver includes its own grip instructions, move notation and troubleshooting advice. The validator checks pieces and orientations as well as colour counts, so it can flag a mistyped corner or an impossible arrangement before returning moves.

If the animation and your toy stop matching, pause at the first difference. Undo your last turn, press Back and check the direction and grip. If the starting positions differ, correct the painting and solve again. The recovery guide walks through the checks.

The Snake works differently: enter its joints or paste a 23-digit fold code, then choose a target. Its colours are cosmetic. You can save the code yourself to return to the same fold.

Clear limits, checked solutions

The 2×2, Pyramorphix, Pyraminx main layers and Skewb have exhaustive tests behind their shortest-solution claims. The 3×3 uses a two-phase search and does not promise the shortest answer. The Snake reports whether its bounded search proved a path minimal or used a fallback.

We support the six puzzles above. Larger cubes, Megaminx and Square-1 need different solving methods and are not available here. Read how the solvers are verified, or report a problem with the puzzle and steps needed to reproduce it.

The web solvers need a network connection to calculate a solution. There is no sign-up requirement. For on-device solving, the apps are available on the App Store and Google Play.