Pyraminx Solver — 3D

Paint the 3D Pyraminx below to match your real puzzle: drag to rotate the view, pick a colour and click the stickers — tips, centres and edges — then hit Solve!. The layer solution is the shortest possible (never more than 11 twists); misaligned tips are fixed with one extra turn each at the end.

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How to solve your Pyraminx

When this tool helps

Use the Pyraminx solver when the main layers are scrambled, when the face colours nearly match but the tips do not, or when you want to tell a tip adjustment from a larger-layer turn. Copying both types of pieces lets the answer finish the complete puzzle rather than stopping with the main layers solved.

Check which puzzle you have

A tetrahedral puzzle with nine small triangles on each face and four tips that can turn independently. The outline stays triangular during its 120° turns. A pyramid with only four triangles per face belongs in the Pyramorphix solver.

Before you press Solve

  1. Copy all 36 stickers, including the small tips. Do not colour every triangle around a vertex the same unless that is what your physical puzzle shows.
  2. Distinguish the tip from the larger layer immediately below it. A tip can already look solved while the layer is rotated, or the layer can be solved while only the tip needs adjustment.
  3. Keep the same front-facing corner throughout the solution. Orbiting the on-screen view helps you inspect the back, but it does not rename the puzzle’s moves.

Read the moves

URF, ULB, DLF and DRB name the four corner axes. Uppercase turns the larger layer around that corner by 120°; lowercase turns only the tip. An apostrophe reverses the direction. Cube-style 90° quarter turns do not apply to this puzzle.

    Follow the answer on your physical puzzle

    1. Read each move’s case as well as its axis name. For an uppercase move, locate the larger layer around the named corner; for a lowercase move, isolate the little tip. Use Next to inspect the moving section before copying it physically.
    2. Keep your original grip and finish each 120° turn before comparing. A main-layer turn carries its tip, so a tip that matched earlier may move with the layer. Follow the returned order instead of inserting your own tip corrections halfway through.
    3. When the layer moves finish, continue through the remaining tip instructions. Inspect all three sides of each tip as well as the two-colour edges. The solved result has a single colour across each whole face, including its tips.

    Turn the result into practice

    Start solved and use the example below to make one main-layer move and one independent tip move. Before undoing them, point to the edges that changed and to the isolated tip. Seeing which pieces stay put helps you understand why the result counts main-layer moves separately from tip adjustments.

    Practise with a reproducible setup and illustrated undo sequence below.

    One main-layer turn and one independent tip

    Start solved. Make URF, a 120° turn of the whole top-front-right corner section, then ulb, a turn of only the small top-back-left tip. Uppercase and lowercase identify different pieces of the mechanism. The two changes can be inspected separately in the diagrams.

    For this exercise, begin with a solved physical puzzle. Make the setup moves below before following the undo sequence. The example replaces the model’s colours; it cannot change the puzzle in your hands.

    Match the diagram’s reference colours

    Upper Left: green; Upper Right: blue; Lower Front: red; Lower Back: yellow. Your toy may use a different scheme. Match the face positions and move directions rather than re-sticking the toy to match these colours. Each face is shown from outside; the diagrams are face maps, not cut-out assembly instructions.

    Set up: URF ulb

    1. URF: Twist the whole top-front-right corner section (tip plus the layer beneath it) 120° CLOCKWISE, looking straight at that corner.
    2. ulb: Twist ONLY the small tip at the top-back-left corner 120° clockwise, looking straight at it.

    The uppercase turn carries its own tip with its layer. The lowercase turn changes no edge. You can undo this setup in reverse order as shown below; the automatic solver may instead solve the main layers first and append tip corrections. Both can be valid.

    Undo: ulb' URF'

    1. ulb': Twist ONLY the small tip at the top-back-left corner 120° counter-clockwise, looking straight at it.
    2. URF': Twist the whole top-front-right corner section (tip plus the layer beneath it) 120° COUNTER-CLOCKWISE, looking straight at that corner.
    Starting position after the setup Upper Left: red R Upper Left: blue B Upper Left: green G Upper Left: red R Upper Left: green G Upper Left: green G Upper Left: red R Upper Left: red R Upper Left: green G Upper Right: green G Upper Right: yellow Y Upper Right: blue B Upper Right: green G Upper Right: blue B Upper Right: blue B Upper Right: green G Upper Right: green G Upper Right: blue B Lower Front: blue B Lower Front: red R Lower Front: red R Lower Front: blue B Lower Front: red R Lower Front: red R Lower Front: blue B Lower Front: blue B Lower Front: red R Lower Back: green G Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Upper LeftUpper RightLower FrontLower Back
    0. Starting position after the setup
    After ulb' Upper Left: red R Upper Left: green G Upper Left: green G Upper Left: red R Upper Left: green G Upper Left: green G Upper Left: red R Upper Left: red R Upper Left: green G Upper Right: green G Upper Right: blue B Upper Right: blue B Upper Right: green G Upper Right: blue B Upper Right: blue B Upper Right: green G Upper Right: green G Upper Right: blue B Lower Front: blue B Lower Front: red R Lower Front: red R Lower Front: blue B Lower Front: red R Lower Front: red R Lower Front: blue B Lower Front: blue B Lower Front: red R Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Upper LeftUpper RightLower FrontLower Back
    1. After ulb'
    After URF' Upper Left: green G Upper Left: green G Upper Left: green G Upper Left: green G Upper Left: green G Upper Left: green G Upper Left: green G Upper Left: green G Upper Left: green G Upper Right: blue B Upper Right: blue B Upper Right: blue B Upper Right: blue B Upper Right: blue B Upper Right: blue B Upper Right: blue B Upper Right: blue B Upper Right: blue B Lower Front: red R Lower Front: red R Lower Front: red R Lower Front: red R Lower Front: red R Lower Front: red R Lower Front: red R Lower Front: red R Lower Front: red R Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Lower Back: yellow Y Upper LeftUpper RightLower FrontLower Back
    2. After URF'

    Sticker letters: W white · Y yellow · G green · B blue · R red · O orange.

    After ulb', the independently twisted tip matches its adjoining section again. After URF', the main layer and the tip carried by that layer return together. Count one main-layer move and one tip move, not two main-layer moves.

    This undo sequence is guaranteed to reverse this setup. It is not a general recipe for every scramble or a promise of the shortest route. The automatic solver may find a different valid answer.

    Then press Solve and compare its answer with the worked route. The diagrams and written steps above remain available without JavaScript or WebGL.

    When something does not match

    The result has more than eleven moves.

    The eleven-move bound applies to the main layers. Up to four tip turns can be appended. The site reports those separately; it does not promise that the combined layer-and-tip sequence is globally shortest.

    Only an edge looks wrong.

    Recheck both stickers of that edge and its neighbours. Normal layer turns preserve edge-orientation and permutation constraints. A single flipped edge or an isolated exchange of two edges cannot be fixed by asking for a longer solution.

    The tip moves when I turn a layer.

    A layer carries its tip with it. That is why the final tip corrections are computed after the main solution, rather than copied from the initial appearance of the tips.

    For help with colour entry, grip and playback, read the solving guide. See three illustrated positions with correct counts that still cannot be solved. If the result still looks wrong, send a reproducible bug report.

    What this solver guarantees

    Our exhaustive tests cover 933,120 main-puzzle states and reproduce the maximum distance of 11 layer twists. The four independent tips contribute 81 tip combinations. The proof is for the main-layer solution; tips are then corrected individually.

    Mathematical reference: Jaap Scherphuis’s Pyraminx analysis. The instructions above describe this site’s controls and conventions.

    Read about our verification methods or choose another puzzle.